The Walking Dead title screen

The Dead Begin Walking

Contents:

The Intro

The Game

The Replay

The Verdict

The Intro

Title: The Walking Dead: Season One

Release year: 2012

Developed by: Telltale Games

Genre: Graphic adventure

Platform replayed on: PC

The Walking Dead Season One Definitive Series intro screen

If you’ve read any of my previous blogs, this next choice of title might surprise you. Up until now, the most recent game I’ve replayed has been from 1996. The Walking Dead: Season One started in 2012. Don’t worry—I haven’t run out of games from the 90s (and I definitely played a lot of games in the 2000s as well), but this game has been calling me for a replay.

Let me explain…

I first played The Walking Dead: Season One when it came out in 2012. I hadn’t been a fan of the franchise up to that point: I had never read any of the comic book series, or started watching the show on TV yet. So how did I come to play this?

Two words: Telltale Games

The Walking Dead Season One Telltale Games logo
They definitely tell tales.

One of my favourite games from the 90s is Sam & Max Hit the Road (1993). It is a crazy point-and-click adventure game, featuring the Freelance Police: Sam, an anthropomorphic dog, and Max, a hyperkinitic rabbity thing.

Sam & Max Hit the Road box contents
One of my prized big-box PC possessions: Sam & Max Hit the Road

Despite its success, and potential for sequels, fans of the series would have to wait until 2007 to see it continue. Long story short (and there is a story), Telltale games acquired the licence to Sam & Max in 2005, and began work on an episodic release. Sam & Max: Season One (later known as Sam & Max Save the World) released through 2007 in six episodes. Each episode can be played through in a couple of hours, and forms part of the larger story arc throughout the season.

Fast-forward to 2012, and I had played through two seasons of Sam & Max, as well as Back to the Future: The Game (2011) and Jurassic Park: The Game (2011)—all developed and published by Telltale Games.

Joining the dots, playing Sam & Max Hit the Road back in the 90s led me to playing The Walking Dead: Season One in 2012. I don’t think there are many connections I can trace like this in my gaming history. It’s certainly interesting to reflect on.

The Game

The Walking Dead: Season One is a graphic adventure game. But what do we mean by that? Well, it’s somewhere along the continuum of point-and-click and interactive fiction games. Sam & Max is more of a classic point-and-click adventure game, where there are puzzles to be solved, usually involving the management of an inventory of items. The Walking Dead is more on the interactive fiction end. There are no puzzles to solve, and it’s always obvious where you need to go or who you need to talk to in order to advance the story. There’s very limited inventory management.

Okay, so what do you actually do in this game? Well, this game is based around the idea of choice: making choices, and dealing with the long-term implications of these choices.

The Walking Dead Season One Definitive Series adaptive choices message
You’re in control. Or are you?

You play as Lee Everett, and you join him as he’s sitting in the back of a police car on his way to prison.

The Walking Dead Season One Definitive Series Lee in the police car
Ominous beginnings

But not all is well in the state of Georgia. The zombie apocalypse has begun, and Lee soon finds himself on his own and needing to survive.

The Walking Dead Season One Definitive Series police car about to hit a zombie
Accident waiting to happen—fortuitous or not? Time will tell…

Lee’s not alone for long though, and soon he meets an eight-year-old girl named Clementine. She has been stranded in her house, with her parents out of state and her babysitter gone. Lee and Clementine’s journey and relationship becomes the central story from then on.

The Walking Dead Season One Definitive Series meeting Clementine
Clementine comes to the rescue—you’re going to need her hammer real soon…

Coming back to the choices you make, it is most often in dialogue with other characters. You can choose what you say, and in certain fixed situations, this will have an impact on Lee’s relationships and future interactions. An early example is where Lee must choose whether or not to lie about who he was with prior to meeting Clementine.

The Walking Dead Season One Definitive Series speaking with Hershel Greene
Do you tell him you were with a police officer, or not? You decide.

There are also scenes where you find Lee in life-or-death situations, and these are implemented in-game with quick-time events.

The Walking Dead Season One Definitive Series Carley being attacked
Save Carley…
The Walking Dead Season One Definitive Series Doug being attacked
…or Doug?

There are periods where you can explore the environment Lee is in, while talking to others and/or collecting items. These are usually very short sequences, in between dialogue scenes and cutscenes.

That’s essentially it for the gameplay. At this point you might ask how much you are really in control of, and how much is scripted. I know, as I have asked myself the same questions. You’re told going in that your choices matter—but how true is this? Well, let’s find out.

The Replay

Before I start with my replay, a word of warning. In the immortal words of Resident Evil: this game contains scenes of explicit violence and gore. I will tone down the screenshots used in this blog to avoid showing the worst of it here. If you’d like to see a playthrough of Episode One, you can do so on my YouTube channel.

Right, with that out of the way, let’s begin. I’m going to break the playthrough down into each episode of Season One. As always, I’ll be giving my thoughts and opinions throughout. I am playing the Telltale Definitive Series version of the game.

Episode One—A New Day

The Walking Dead Season One Definitive Series Episode One title screen
It all started just like any other day…

As stated above, you play as Lee Everett, and you join him on his way to prison. The police officer driving you tries to engage in smalltalk, but it’s pretty clear you’ve joined Lee on probably the worst day of his life.

The Walking Dead Season One Definitive Series Episode One in the police car
Lee’s not interested in talking…

You don’t immediately know what Lee has done to be in this position; that comes a bit later in the episode. Anyway, let’s just say that Lee doesn’t make it to prison. Instead, he ends up alone and surrounded by the walking dead.

The Walking Dead Season One Definitive Series Episode One surrounded by walkers
Well this ain’t right.

You escape with Lee, and find yourself in the backyard of a house. Desperate for help, you enter the house. It’s here where you discover a little bit more about what’s going on. Inside, there’s blood on the floor, and increasingly desperate messages left on the answer phone from Clementine’s mother. Her parents are out of town, and the situation isn’t good where they are either.

The Walking Dead Season One Definitive Series Episode One Clementine's house
Blood on the kitchen floor—this definitely ain’t right!
The Walking Dead Season One Definitive Series Episode One Clementine's house answer phone
Clementine’s mother’s last message

Soon, Clementine comes to your rescue, and the story really begins.

The Walking Dead Season One Definitive Series Episode One Clementine's babysitter
The babysitter

You soon end up on a local farm, and come to meet a group of survivors. This is the first of many occasions where you can walk Lee around and talk with others.

The Walking Dead Season One Definitive Series Episode One Hershel's farm
Get used to small-talk.

The pacing of the game is generally good—you don’t have to wait long until there’s some action. There’s also an abundance of conflict. You see, some people know who Lee is and his troubles with the law.

The Walking Dead Season One Definitive Series Episode One Carley confronts Lee about his past
Can’t get much more confronting than that.

I feel like the conflict was a bit forced at times though; conflict for the sake of conflict. There are multiple times through this episode where people pull Lee aside and tell him exactly what they think of him.

The Walking Dead Season One Definitive Series Episode One Larry confronting Lee
Great, more conflict

On top of that, Lee also ends up being the one to make important choices as well. I get that Lee is the protagonist and the main playable character. But it really felt like your loyalty between others was being set up for Lee to always have to choose a side, and also make those life or death decisions.

The Walking Dead Season One Definitive Series Episode One saving Shawn or Duck
You can’t save them both—it’s always one or the other.

In other words, the idea of choice was always being thrown at you. In my first playthrough at the time of release, I enjoyed it. But this time around, it seemed very obvious and broke the immersion in the game. And immersion is what this game’s about, being more on the interactive fiction end of the adventure game spectrum.

There were also a couple of occasions where I questioned the narrative decisions. For example, the image above where Carley is confronting Lee about who he is and what he did. What you can’t see, is that Clementine is in the room. I found myself wondering why a reasonably level-headed character would have such a conversation in front of a vulnerable young girl. Another example was when Lee’s group is helped and sheltered by another group of survivors. Immediately, one of Lee’s group starts taking control and giving orders, which members of the other group start obeying. That didn’t make sense to me, not seeming like a normal response—to start taking orders from a complete stranger.

The Walking Dead Season One Definitive Series Episode One Carley
Really? You’re going to take orders from a stranger no questions asked?

Playing through to the end of the episode, the stage has very much been set. In that sense, the episode was successful. You’ve joined Lee, you know about his past, you’re protecting Clementine, and have formed a group of survivors and set up camp at a local motel. What’s next? Well, let’s see where the next episode takes us.

The Walking Dead Season One Definitive Series Episode One the motel
Spoiler alert: it’s not going to be okay.

I also liked how at the end of each episode you are shown a list of choices you made throughout, and the percentage of other players who made the same choices. Now I like the idea of this, but what this also shows, is that the choices are binary: one or the other. And at the end of each episode you still end up at the same place. So how meaningful are these choices? Well, it’s something I’ve been thinking a lot about since playing this first episode.

But I don’t want to get too deep now. I’ll return to this in The Verdict below, after I’ve played through all the episodes.

The Walking Dead Season One Definitive Series Episode One end of episode statistics
End of Episode One statistics

Episode Two: Starved for Help

The Walking Dead Season One Definitive Series Episode Two title screen
Settling in—fortifying the motel

Before I continue this replay, I’d like to address the issue of spoilers. For those that haven’t played and are thinking about playing, I’ve tried up to this point not to give anything major away. As I continue through the next four episodes, this will become more difficult. After all, this is interactive fiction, and this is “my” Lee’s story.

If you would like to avoid any further spoilers, you can skip straight to The Verdict, where I will sum up my overall thoughts on the game. I’ll keep that section spoiler-free.

With that said, let’s join Lee and Clementine three months later, after they’ve settled into the motel…

The Walking Dead Season One Definitive Series Episode Two the motel
Home sweet home

Episode Two starts off quickly, with Lee involved in the rescue of a couple of strangers.

The Walking Dead Season One Definitive Series Episode Two chopping a leg off
Do you chop his leg off to save him? Or leave him to his fate with the approaching walkers?

This leads into an argument within the group when Lee returns to the motel with more mouths to feed. Food is running low at the motel, and some don’t appreciate the extra burden.

This is a common situation you’re faced with—do you take the opportunities to help strangers, or do you protect your own?

The Walking Dead Season One Definitive Series Episode Two Katjaa, Lee, Lilly's dad, Duck, Kenny, Clementine, Carley, Lilly
The old crew—not all happy you’ve brought strangers back to camp.
The Walking Dead Season One Definitive Series Episode Two Mark and Ben
The new crew—Mark and Ben

Lee ends up in the middle of an increasingly hostile relationship between Lilly and Kenny. Lilly and her father prefer to stay put at the motel, while Kenny is looking to get an RV up and running so he can escape with his wife and young son, Duck.

The Walking Dead Season One Definitive Series Episode Two Lilly versus Kenny
Stuck in the middle of the power struggle between Lilly and Kenny

There’s a power struggle for leadership between the two, and you’re often forced to take a side, at the expense of damaging the relationship with the other. You can’t even stay neutral without getting called out. 

The Walking Dead Season One Definitive Series Episode Two Lee, Kenny, Lilly's dad, Lilly
Trying to stay neutral—it doesn’t work. Both sides just end up upset with you.

It’s clear this temporary stability at the motel isn’t going to last. There’s a shortage of food and medical supplies, bandits roaming the land, and tension within the group. Something’s got to give!

The Walking Dead Season One Definitive Series Episode Two the St John brothers
Friendly strangers?

A couple of brothers from a local dairy farm approach Lee’s group for some gas, and in return offer some food. It turns out, the gas is used to power electric fences surrounding the farm, keeping the walkers out.

The Walking Dead Season One Definitive Series Episode Two the St John Family Dairy
Peaceful—but not for long

The remainder of the episode sees the group relocating to the farm. But all is not what it seems at the St John Family Dairy. I don’t think it comes as much of a surprise that the group doesn’t settle down and live happily ever after.

The Walking Dead Season One Definitive Series Episode Two Lee and Kenny
There’s something behind that door…

What Lee uncovers is disturbing. The St John family are cannibals. Now, I knew this was coming, having played this before. But the first time I played this? Shocking.

The Walking Dead Season One Definitive Series Episode Two Clementine about to eat the human meat
That’s Mark on the menu.

The St John family try to justify their behaviour by putting it down to survival, and only eating those already dead. The group doesn’t see it that way, and you end up captives on the farm.

The remainder of the episode sees Lee and the group figuring a way to escape from the farm. But not before you end up in the middle of Lilly and Kenny again. While being held captive in a meat locker, Lilly’s father has a heart attack. The discussion soon turns to what to do if he turns into a walker—they’re locked in a confined space. Do you ensure Lilly’s father is dead, or do you see if he recovers? It’s another “whose side are you on” choice, with the inevitable fallout from whose side you don’t take.

The Walking Dead Season One Definitive Series Episode Two Lilly trying to save her dad
Is he dead? Is he worth saving?

It’s a chilling escape, full of confrontation, and the end of the seemingly idyllic St John Family Dairy.

The Walking Dead Season One Definitive Series Episode Two Andrew St John
The final showdown—do you finish him off, or walk away?
The Walking Dead Season One Definitive Series Episode Two the end of the St John Family Dairy
The end of the St John Family Dairy—the walkers are in.

So, how’d I do?

The Walking Dead Season One Definitive Series Episode Two end of episode statistics
End of Episode Two statistics

Episode Three: Long Road Ahead

The Walking Dead Season One Definitive Series Episode Three title screen
Is that literal, figurative, or both? Let’s find out.

Episode Three begins with Lee and Kenny leaving the safety of the motel to go into town to take supplies from the drugstore—always a dangerous affair. 

It’s not long before you’re faced with another choice over the fate of a survivor. Like in the previous episode where you had to decide whether to hack someone’s trapped leg off to save them, this time you’re faced with putting someone out of their misery at the expense of your own safety.

The Walking Dead Season One Definitive Series Episode Three walker attacks a girl
Tough choice

I’m split on these minor choices. On the one hand, it doesn’t really impact the story much, and it’s just another choice you have to make from two bad options. On the other hand, this is your version of the story that you’re telling, so in the end you make your choices and at the end you have your own unique version of events in the larger story arc.

Back at the motel, it’s a familiar conflict: Lilly and Kenny arguing over the fate of the group. Do you stay or do you go?

The Walking Dead Season One Definitive Series Episode Three Lee, Lilly, Katjaa, and Kenny
We’ve been here before with this argument.

There is a complication however, as it soon becomes apparent that there is a traitor in the group stealing medical supplies. Lee begins an investigation after being informed by Lilly, and does end up confirming her suspicions.

The Walking Dead Season One Definitive Series Episode Three Lilly
The plot thickens…

There’s this strange little “side-quest” that pops up as Lee is investigating the missing supplies. Carley pulls Lee aside and asks him to come clean about his criminal past with members of the group, fearing that a stressed-out Lilly might do it for him. You can decide to do this or not, but to me it felt a bit out of place. Nobody else’s past really comes up, so I feel it was all largely irrelevant. The name of the game is survival; the past is gone. It felt awkward having conversations with the others basically saying “By the way, I’m a criminal. Are we good?”

The Walking Dead Season One Definitive Series Episode Three Lee admitting his criminal past to Clementine
Coming clean with Clementine.

As you can see from the image above, I told Clementine. This is a nice segue into the relationship Lee and Clementine have. I got to this point in my replay, and thought that Clementine had largely been a passenger in the story. You rescue her, and keep her safe, but that’s really it. I made an effort to speak with Clementine whenever I was given the chance, and tried to play Lee as a protector/caregiver.

As this whole story centres on Lee and Clementine, I suddenly thought that for two episodes not much has happened between them. The focus does shift as you move into the second half of the story, but for me this was an interesting observation at this point in the game.

Back to the current events, there’s not much time to find the traitor, as the motel is attacked by the local bandit group.

The Walking Dead Season One Definitive Series Episode Three bandits attack
Not sure they’re here to take it easy…

This attack takes the decision to stay or go out of your hands, as you and the group make a hasty exit in the RV. After a little first-person-shooter action, that is.

The Walking Dead Season One Definitive Series Episode Three FPS scene
FPS skills coming in handy.
The Walking Dead Season One Definitive Series Episode Three escaping in the RV
Time to blow this joint!

On the road, Lilly can’t leave the traitor situation alone, and thinks it’s either Carley or Ben. This brings us to the choice in the game that I really struggle with. And what’s interesting is, it’s not a choice you have control over: it was a narrative choice.

Lilly takes matters into her own hands, and shoots Carley point-blank in front of the group.

The Walking Dead Season One Definitive Series Episode Three Carley's death
Carley’s death is a problem.

I liked Carley as a character. I didn’t like Lilly as a character. So I know I’m biased here. But in the conversation right before, Lee has choices to support or blame Carley or Ben. I supported Carley, and told Ben to tell the truth. It doesn’t matter. Carley still ends up with a bullet in her head.

At least in the end, you can choose Lilly’s immediate fate. I chose to leave her behind. I think the decision was mostly made out of frustration from a narrative choice that was forced upon me, as opposed to thinking what “my” Lee would do in this situation.

The Walking Dead Season One Definitive Series Episode Three abandoning Lilly
Lilly, you’re out!

Back to the story, the situation goes from bad to worse for the group. During the escape from the motel, Kenny’s son Duck got bitten by a walker.

The Walking Dead Season One Definitive Series Episode Three Duck and Katjaa
Duck’s not doing so well…

Lee knows what will need to happen, like with Lilly’s father. This is another heavy-hitting theme, following on from the cannibalism from the previous episode.

Of more immediate concern, is a large train blocking the road. But this turns out to be a blessing. You end up getting the train running, as well as finding another survivor.

The Walking Dead Season One Definitive Series Episode Three the train
Your ticket to ride
The Walking Dead Season One Definitive Series Episode Three Lee and Chuck
Meet Chuck.

Lee’s relationship with Clementine also develops during this train journey. You must speak with her about what’s happening with Duck. There are certain points during the game, where you must choose how to interact with Clementine. Do you be honest with her, try to shield her from the truth, or remain indifferent? I’m not really sure it matters too much. In the big picture, what’s going to happen is going to happen (Duck is going to die, for example). But I come back to the fact that this is your version of the story you’re playing. Your choices create your version of the story, let’s put it that way for now. As I said, I’m split on these minor choices.

The Walking Dead Season One Definitive Series Episode Three Lee speaking with Clementine about Duck
Lie, soft-truth, hard-truth, or indifference with Clementine?

Having spoken to Clementine about what must happen to Duck, attention turns to how Kenny and Katjaa are going to handle it. This is genuinely upsetting, as you witness Kenny struggling to come to terms with reality, and Katjaa trying to make him understand as the time draws near to when Duck would turn. Katjaa finally decides to take Duck off by herself to end it. However, she cannot do it, and takes her own life instead.

This brings us to another “Lee’s choice” moment. Do you let Kenny kill his own son to prevent him becoming a walker, or do you save him the burden?

The Walking Dead Season One Definitive Series Episode Three Duck's death
Lee’s choice; not Kenny’s

I encouraged Kenny to do it, and he did. What I didn’t realise until later in the game, was that all through the game, your actions with Kenny are being measured. This comes to a head later in the game, where Lee calls on Kenny for help. Depending on how much you supported Kenny, he’ll either help you or not. I’ll come back to this, only to say now that looking back I feel I made the “wrong” decision letting Kenny kill Duck. “Wrong” refers entirely to looking at this from a game perspective—narratively, I still made the decision I wanted to, acting out what “my” Lee would do.

The Walking Dead Season One Definitive Series Episode Three letting Kenny kill Duck
Right or wrong choice? The correct answer is neither, but the game doesn’t seem to think so.

Coming back to my point earlier about Clementine being a passenger in the game up to this point, it’s in this episode where Lee takes responsibility for teaching her how to survive. Lee teaches her how to shoot, and cuts her hair short so it will be more difficult for walkers to grab her. I liked this section, as it added depth to the relationship.

The Walking Dead Season One Definitive Series Episode Three Lee teaches Clementine to shoot
Teaching Clementine to shoot—foreshadowing, in more ways than one.

The episode closes out with the (now smaller) group encountering a track blockage, and a couple of new faces.

The Walking Dead Season One Definitive Series Episode Three meeting Christa and Omid
Meeting Omid and Christa—a couple stranded during a road trip.

I couldn’t help but feel like the new characters we’ve seen in this episode were replacements: Chuck appears not long after Carley is killed, and Christa and Omid show up just after we lose Katjaa and Duck. The timing was a little too convenient, and there wasn’t much time given to reflecting on the losses.

On a lighter note, this episode does give us some humour. Clementine calls Lee out if he evers swears in front of her, but apparently Omid gets a free pass.

The Walking Dead Season One Definitive Series Episode Three Lee joking with Clementine about Swearing
Lee being held to a higher standard.

The episode closes out as the blockage is cleared, but a quick escape is needed—a horde of walkers is approaching.

The Walking Dead Season One Definitive Series Episode Three walkers stalk to train
I think it’s time to go.

But it couldn’t end without one more choice, could it? With Christa and Omid running to catch up to the moving train, trailed by walkers, you need to decide who to help up first. I chose, but “chose” is a bit strong here. I didn’t have time to decide, just clicked on the closest person to my on-screen cursor, which happened to be Christa.

The Walking Dead Season One Definitive Series Episode Three Christa upset Lee chose to rescue her before Omid
Ah, you’re welcome?

But this was the “wrong” in-game choice, as Christa was upset that I didn’t help Omid (who was injured). It doesn’t matter—Omid soon jumps on by himself, and so Lee just ends up with Christa upset with him.

Finally, as they approach the coast, Lee and Kenny hear someone contacting Clementine on her walkie talkie (which she’s had from the beginning of the game).

The Walking Dead Season One Definitive Series Episode Three Lee and Kenny hear Clementine's walkie talkie
Who’s on the other end?? Somebody’s awaiting your arrival.

The plot has taken another disturbing turn. But it’s a cliffhanger ending! That’s all for Episode Three.

The Walking Dead Season One Definitive Series Episode Three end of episode statistics
End of Episode Three statistics

Episode Four: Around Every Corner

The Walking Dead Season One Definitive Series Episode Four title screen
Being out in the open for long is never a good idea.

Wow, so much was packed into Episode Three. Following on from the cannibalism in Episode Two, the group faced a bandit attack, a daring escape, murder of one of its own, suicide, euthanasia, and taking a train out to the coast where it appears someone has been waiting for them (or more importantly, Clementine) to arrive…

The Walking Dead Season One Definitive Series Episode Three entering Savannah
Destination: Savannah

The group arrives in the city of Savannah, which is actually where Clementine believes her parents will be. More important for Kenny though, is finding a boat to escape on.

The group soon finds a house to hole up in to regroup. Omid is pretty badly injured from a fall he took in the previous episode.

The most disturbing scene for me occurs here in this new shelter. Lee finds Kenny up in the attic, where he has discovered a young boy who has become a walker. He had hidden himself up here, but had died of starvation. An incredibly moving scene, where I had “my” Lee put the boy out of his misery for the final time.

The Walking Dead Season One Definitive Series Episode Three walker boy
The sad realities you come across.

I come back to the previous episode, where I feel like I made the “wrong” in-game choice letting Kenny kill Duck. It turns out I did here too, essentially getting the choices around the wrong way. Again, narratively, I have no problem with my choices. But soon, the results of these choices are going to impact enjoyment of “my” story.

But let’s get back to more immediate concerns.

Soon enough, Lee and Kenny head for the port, and encounter the locals…

The Walking Dead Season One Definitive Series Episode Three Molly about to attack
Neither Molly…
The Walking Dead Season One Definitive Series Episode Three Vernon aiming at Lee
…or Vernon is initially happy to see you.

You create an uneasy alliance with both Molly and Vernon, and are told what has happened in Savannah. A group has walled themselves off within the city, in an area known as “Crawford”. The inhabitants modelled their new society using a “survival of the fittest” motto. There was no room for children or the sick. Vernon and his group are cancer survivors who weren’t welcome.

The Walking Dead Season One Definitive Series Episode Three Crawford boundary
The boundaries to Crawford are less than inviting.

You convince Vernon, a doctor, to come back to the house to help Omid. Vernon is concerned about the welfare of Clementine as well.

Having not found a seaworthy boat at the port, Clementine surprises everyone by discovering one in the shed of the house they’re staying at. What a coincidence!

The Walking Dead Season One Definitive Series Episode Three Clementine discovers a boat
Of all the houses you happen to end up in, this one has the one thing you’re looking for…

Though, it’s needing a few parts, and this is where the group decides it needs to infiltrate Crawford to find them.

A big choice is whether to let Clementine come with you.

The Walking Dead Season One Definitive Series Episode Three choosing to take Clementine or not
Is it time for Clementine to join the adults?

I chose to bring her, deciding to treat her like the rest of the group and not a child. To me, this fit in with the survival training Lee gave Clementine in the previous episode.

Inside Crawford, you discover that the community has actually fallen, and is now filled with walkers.

The Walking Dead Season One Definitive Series Episode Three Lee and a walker
Lee thought he was sneaking up on a Crawford guard. He might have been. But he ain’t now.

As you search for the items you need for the boat, you pick up pieces of information about Crawford and its ultimate demise. 

The Walking Dead Season One Definitive Series Episode Three Crawford Oberson poster
Every cult has its leader.

Molly’s background, for example, is further explored during this segment. However, in the end, I didn’t think it added much value—Molly doesn’t stay with the group, as she was never looking to join in the first place.

You do have to deal with Ben having a crisis of conscience right in the middle of the Crawford raid. Perfect timing. Ben wants to come clean with Kenny, and admit that he was the one stealing supplies and giving them to the bandit group back at the motel, which led to Duck getting bitten as they escaped. It felt so out of place narratively, that I found myself not really caring about what happened. 

The Walking Dead Season One Definitive Series Episode Three Kenny yelling at Ben
One time I agree with Kenny: this ain’t the best time for Ben to admit his betrayal to the group.

In the end, escaping from Crawford ends up with another “Lee’s choice”: do you save Ben?

The Walking Dead Season One Definitive Series Episode Three saving Ben or not
Ben is actually begging you to let him go, to allow you time to escape. Turns out, you can save him and still escape.

I saved him. It did make me think about the characters Lee had encountered up to this point. I hadn’t really warmed to any of them, except Carley, and of course I’ve got nothing against Clementine. Well, I guess beggars can’t be choosers in the zombie apocalypse.

Having the choice here with Ben, I kept thinking, I wouldn’t have missed him much had he not lasted this long (since Episode Two). I don’t think he’s a particularly strong or interesting character, adding little to the story, so I’m not sure why he was so central to the longer story. Kenny, on the other hand, I understand. He’s clearly defined early as a major character, and is not one you can choose with.

The Walking Dead Season One Definitive Series Episode Three Kenny
You’re stuck with Kenny until the end, whether you like it or not.

This episode closes out with another cliffhanger: Clementine has been kidnapped.

The Walking Dead Season One Definitive Series Episode Three Lee discovers Clementine's walkie talkie
Clementine’s walkie talkie. This ain’t good.

Oh, and Lee gets bitten.

The Walking Dead Season One Definitive Series Episode Three Lee gets bitten
This definitely ain’t good.
The Walking Dead Season One Definitive Series Episode Four end of episode statistics
End of Episode Four Statistics

Episode Five: No Time Left

The Walking Dead Season One Definitive Series Episode Five title screen
Lee’s living on borrowed time now.

Well, how do we begin the final episode, with Lee having been handed a death sentence and Clementine kidnapped? With a quick recap of how we got here, that’s how.

At the end of Episode Four, Lee has a decision to make: does he come clean with the group about his bite, or does he hide it?

The Walking Dead Season One Definitive Series Episode Five Lee's choice to reveal bite
This could change everything. Or maybe nothing.

I decided to come clean. I’m not sure it was the choice I really wanted to make, but knowing anything about drama in general, you know that secrets always come out eventually. So I figured, let’s just get it over with.

Lee’s main priority now is finding Clementine. He suspects Vernon has kidnapped her, as he had told Lee that he wanted to take Clementine into his own group. So, the obvious destination is Vernon’s hideout.

But Lee will need help, more so now than ever given his time-bomb status.

The Walking Dead Season One Definitive Series Episode Five Lee looking for help from the group
Who will answer Lee’s call?

I’ve discussed a couple of choices involving Kenny: choosing over who kills Duck, and choosing over who kills the boy in the attic who has turned into a walker. I’ve said that I think I got these choices wrong in-game; narratively, I have no issues with my choices (that’s the game: your choices make your story). This is why I got those choices wrong in-game: Kenny refuses to help me find Clementine.

The Walking Dead Season One Definitive Series Episode Five Kenny refusing to help Lee
Are you kidding me right now? Kenny, the answer to your question is I’ve been there for you the whole time…

At points in the game, your choices with Kenny are being measured, and if your score at this point isn’t high enough, he’ll refuse to help you.

Now, in my story, I thought I’d supported Kenny throughout. I’d supported his plan to escape to the coast, and I took his side against Lilly and her father. And I thought I was supporting him through losing Duck and Katjaa. But no, he chooses now to refuse to help Lee, or more importantly, help Clementine. Kenny’s choice just felt so out of place.

Time to move on though. The recap at the beginning of the episode focuses on Clementine and her hope that her parents are waiting for her in Savannah.

The Walking Dead Season One Definitive Series Episode Five Clementine optimistic her parents will still be in Savannah
Clementine has never lost hope.

There’s also the walkie talkie Clementine has been carrying throughout. 

The Walking Dead Season One Definitive Series Episode Five Clementine talking to someone on the walkie talkie at the motel
Wait, who was Clementine talking to back at the motel?

Lee and Kenny heard someone trying to contact her on it at the end of Episode Three, and then at the end of Episode Four someone reveals to Lee that he has kidnapped Clementine.

The Walking Dead Season One Definitive Series Episode Five Lee begging the kidnapper not to hurt Clementine
There’s fear in those eyes—Lee’s lost at this point.

Before you can do anything about that, the group must deal with the “Lee’s been bitten” situation. And there is one extreme solution.

The Walking Dead Season One Definitive Series Episode Five title Christa cuts Lee's arm off
Before…
The Walking Dead Season One Definitive Series Episode Five Lee's lost his arm
…and after.

With that sorted, and knowing that Vernon wasn’t the kidnapper, the group (which was minus Kenny, who refused to help—I know, I can’t let it go) returns to the house.

Turns out, Vernon and his group did want something: the boat.

The Walking Dead Season One Definitive Series Episode Five Kenny reveals the boat has been stolen
Yep, that about sums it up, Kenny.

It also turns out that the house is no longer safe.

The Walking Dead Season One Definitive Series Episode Five walkers breach the house
Security breach

Thankfully though, Clementine manages to get a message to Lee about her whereabouts.

The Walking Dead Season One Definitive Series Episode Five Clementine lets Lee know where she has been kidnapped
Lee now has a destination.

Knowing where to go, the group now make their way to the Marsh House, where Clementine’s parents used to stay when they were in Savannah. Kenny even decided to join this time (okay—I’m over it now), but it turns out to be the end of the road for him.

Ben ends up falling from a roof and impaling himself.

The Walking Dead Season One Definitive Series Episode Five Ben gets impaled
Ben’s not getting up.

Lee and Kenny go down to try and help, but realising that’s not possible, Kenny insists Lee climb back up to the roof while he holds off a bunch of approaching walkers.

The Walking Dead Season One Definitive Series Episode Five Kenny tells Lee to save himself
Why couldn’t they escape together?

It’s a suicide mission for Kenny, and I don’t really know why—I’m sure both he and Lee could have made it back to the roof together, either putting Ben out of his misery or not. Was it supposed to be some sort of redemption for Kenny not helping Lee earlier? I’m not so sure.

In any case, then there were three: Lee, Christa, and Omid.

The Walking Dead Season One Definitive Series Episode Five Omid, Christa, and Lee
Three remain, with Clementine kidnapped across town.

And it doesn’t take long until it’s just Lee…

The Walking Dead Season One Definitive Series Episode Five Omid, Christa, and Lee
Lee’s on his own now.

I guess you could see this coming: the final showdown with Clementine’s kidnapper. To get there though, Lee has to hack his way through a street full of walkers. It’s an action scene, as you control Lee and use a meat cleaver to clear a path to the Marsh House. He figures he’s got nothing to lose, he’s already been bitten. And he’s determined to get to Clementine.

The Walking Dead Season One Definitive Series Episode Five Lee rampaging in the streets
Time for some blood and gore

Outside the Marsh House, there’s a car parked outside.

The Walking Dead Season One Definitive Series Episode Five Lee discovers the kidnapper's car
That car looks so familiar…

Lee realises he’s seen this car before. It actually appeared near the end of Episode Two, where the group discovered it full of supplies. There was a split over whether to take them or leave them. At the time, I decided that “my” Lee wouldn’t take anything, but others in the group did.

The Walking Dead Season One Definitive Series Episode Five Kenny looting the kidnapper's car
Taking these supplies drives the rest of the story—you just don’t know it yet.

Turns out, the supplies belonged to a family, as Lee soon finds out when he meets the father: Clementine’s kidnapper.

The Walking Dead Season One Definitive Series Episode Five Lee meets Clementine's kidnapper
Classic villain showdown—let’s talk about how much we hate each other before we fight.

What follows is almost a confessional scene, where the kidnapper questions Lee over his choices throughout the game: taking Clementine on to a farm with cannibals, abandoning Lilly, and bringing Clementine into Savannah. Interesting how only one of those is a choice you had any control over (abandoning Lilly).

But how could he know all this? Well, he’s been following you ever since the group looted his car. His family broke down after this, and he ended up alone and bitter, blaming the group for his misfortune.

His plan is to turn things around though, by starting a new family with Clementine.

Cue the final fight…

The Walking Dead Season One Definitive Series Episode Five Lee struggles with the Clementine's kidnapper

…which Clementine finishes.

The Walking Dead Season One Definitive Series Episode Five Clementine shoots her kidnapper
Clementine is making the big choices now.

Now for the escape out of the city, which Lee knows he won’t be making. On the way, the pair encounter Clementine’s parents in the street. They’re now walkers. What are the odds? It’s impactful, sure. But really, I’m struggling to think of why this scene was there. It seemed like it was there to add a dramatic closure to Clementine’s optimism that her parents were still alive, but narratively it felt too convenient and out of place.

The Walking Dead Season One Definitive Series Episode Five Clementine's parents
Clementine’s parents

The final scene of the game finds Clementine and a weakening Lee holed up in a building. Lee isn’t strong enough to get Clementine out of the city, and we all know what is coming.

Lee’s final choice.

The Walking Dead Season One Definitive Series Episode Five deciding whether to tell Clementine to shoot Lee
You choose how to end Lee’s story.

I told Clementine to shoot Lee, and she did. I mentioned foreshadowing above, in the scene where Lee taught Clementine to shoot. Well, this is where it was heading: Lee’s death, and the importance of Clementine knowing how to survive.

The Walking Dead Season One Definitive Series Episode Five Clementine shoots Lee
Survivor

And that’s it.

The Walking Dead Season One Definitive Series Episode Five ends
Fade to black…

Here are my final statistics:

The Walking Dead Season One Definitive Series Episode Five end of episode statistics
End of Episode Five statistics
The Walking Dead Season One Definitive Series Episode Five end of episode statistics
The Walking Dead Season One Definitive Series Episode Five end of episode statistics

Post-credits, you learn that Clementine made it out of Savannah.

The Walking Dead Season One Definitive Series Episode Five Clementine escaped the city
She made it, but where to next?

She notices a couple in the distance, across a field. We’re left wondering if it’s Christa and Omid.

The Verdict

If you’ve made it this far, you’ll know that throughout my replay I struggled with the idea of choice in the game.

Did choice really matter?

I understand that ultimately, there’s a story to tell: it’s interactive fiction. In this game, the dominant part of that phrase is “fiction”. There is interaction along the way, but you’re not telling your story. You’ll still end up meeting the same people and going to the same locations.

Now, I don’t mind if a game is linear, if the story is good. But at this point, I realise the two issues I have with this game are the story itself, and the illusion of choice (gameplay).

I mentioned at certain points in my replay where I didn’t like the narrative choice that had been taken out of your hands, and also how certain events seemed too convenient. I also didn’t like most of the characters, but I realise this is very subjective.

The story is about Lee and Clementine. I just didn’t particularly enjoy the story unfolding around them. And this leads on to the illusion of choice. I just mentioned where at times as a player, you didn’t have a choice (for example, leaving the motel), and that I didn’t like it. But I can understand it—I know I’m being told a story where events, characters, and locations are predetermined.

It’s where you are given a choice, but knowing that it ultimately doesn’t matter that gets me. For example, Lee is asked if he wants to go to the St John Family Dairy in Episode Two. I said “no”, but it doesn’t matter: you’re going anyway. I mentioned early on that choice was being thrown at you, and throughout my replay I often felt that it was. And then sometimes it wasn’t there when you wanted it.

The Walking Dead Season One Definitive Series Episode Two Lee choosing to go to the dairy or not
Illusion of choice

Is it worth building up the illusion of choice then, and being told that your choices matter? Again, there’s a story that will be told, no matter what you choose. It’s not, and could never be, a tabletop roleplaying game, where you have almost complete freedom to choose your character’s actions.

Now, at a couple of points above, I also said that you are building your version of the story, choosing what to say and what to do when you are given the choice. I think if you can accept this, it will be more enjoyable. Perhaps it’s a state of mind.

This state of mind is important. You may have noticed how I switched up the use of subjects in my writing. Sometimes I used “I” (meaning me), sometimes “you” (speaking as I usually do, to the audience), and sometimes “Lee”. I thought about trying to be consistent, but then made a conscious decision not to. I hope it highlights the challenge with interactive fiction. The simplest way to put it is that you’re telling your own version of Lee’s story. Two people playing this will have their own different versions of the story. But it is Lee’s story.

To close on a positive note, this game was a bold move for Telltale Games. It took an already successful intellectual property, and turned it into a successful video game series. It’s well produced: I like the visual style, and the voice acting is well done. I do want to see how the series continues, and I’m optimistic it gets better as a gaming experience.

It’s Clementine’s time now.

The Walking Dead Season One Definitive Series Episode Five Clementine at the end

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