Indiana Jones and the Last Crusade: The Graphic Adventure

Indy Gaming—Part II

Contents:

The Intro

The Game

The Replay

The Verdict

The Intro

Title: Indiana Jones and the Last Crusade: The Graphic Adventure

Release year: 1989

Developed by: Lucasfilm Games LLC

Genre: Point-and-click adventure

Platform replayed on: PC

Classic, point-and-click adventure game. I don’t think there’s much doubt about that statement applying to Indiana Jones and the Last Crusade: The Graphic Adventure. Underneath the surface though, is a deceptively difficult puzzler of an adventure game.

This game was very likely my first point-and-click adventure game, played around the time it came out. I didn’t get to play many classic point-and-clicks in those days. The Police Quest and King’s Quest series by Sierra come to mind, as does Sam & Max Hit the Road a couple of years later.

Sam & Max Hit the Road
Sam & Max Hit the Road (1993)—these two appear elsewhere in this blog; see if you can find them!
Indiana Jones and the Last Crusade: The  Graphic Adventure Barnett College
Meanwhile in Indiana Jones and the Last Crusade: The Graphic Adventure, an adventure begins, in more ways than one…To this day I still love point-and-clicks.

I didn’t own this game, but remember hiring it out. I remember there were a couple of physical stores at the time you could visit and hire out PC games, as well as a postal service operator. Those were great memories, visiting those shops, or waiting impatiently for the next package to be delivered to your door.

I was glad to have these available, as we didn’t own a Nintendo or SEGA console (those were hired from the video store on special occasions). We had an IBM Personal Computer, and having game libraries available was like being the clichéd kid in a candy store.

IBM Personal Computer
Image by Ruben de Rijcke via Wikipedia

I also think that this game, as well as Indiana Jones and the Last Crusade: The Action Game (click the link for my blog on that one), were my first encounters with the Indiana Jones franchise. I’m pretty sure I would have played these games before I ever saw the films. Indiana Jones and the Last Crusade: The Action Game was one of the earliest PC games we actually owned, and whatever my father brought home, I played!

Indiana Jones and the Last Crusade: The Action Game
The “Action” game

It’s also a case of history repeating, as my own son’s first exposure to the franchise has been in video game format as well. This time, with Lego Indiana Jones: The Original Adventures

Lego Star Wars: The Complete Saga. Han Solo and Indiana Jones.
Taken from Lego Star Wars: The Complete Saga. Indiana Jones is an unlockable character. After I told my son that Harrison Ford played both characters, he thought this would make a cool screenshot!

The Game

As stated, Indiana Jones and the Last Crusade: The Graphic Adventure is a point-and-click adventure game. For those unfamiliar, this term refers to the use of a mouse or keyboard to manipulate a character and an interface of commands. In this game, Indiana Jones is (unsurprisingly) the character, and you can see from the image below the types of commands you can give to him.

Indiana Jones and the Last Crusade: The  Graphic Adventure Indiana Jones' father's house
Note the commands below the game screen.

Along the journey, you also manage an inventory of items you pick up.

Indiana Jones and the Last Crusade: The  Graphic Adventure library in Venice
Inventory items are listed in purple text below the command interface.

From here, in order to advance the story, you need to work out what to do next. You are generally confined to a location or a small number of locations. You need to either know where to go, who to speak to and how, or which items to use at which time and place.

An early game example sees Indy needing to go to his office (where to go), to speak with his upset students (using the right words), to allow access to his storage room where he must rummage through junk to find his father’s Grail Diary (using the right items).

Indiana Jones and the Last Crusade: The  Graphic Adventure Indiana Jones' office
An example of a dialogue puzzle—gotta say the right things at the right time!
Indiana Jones and the Last Crusade: The  Graphic Adventure Indiana Jones' storage room
The Grail Diary’s in here somewhere…

There are a couple of mechanics not always seen in other point-and-clicks: mazes, and fighting.

There are a few sections where you must navigate Indy through a location from a top-down perspective. Indy has limited visibility, so these sections need to be mapped out as you go.

Indiana Jones and the Last Crusade: The  Graphic Adventure Brunwald Castle maze
There’s not much Indy can see in these maze-like sections. Here, Indy is inside Castle Brunwald, and must look out for Nazi guards who will interrogate on sight.

There are certain times where Indy has the option to fight his way out of trouble. It can also be forced upon you if you don’t say the right thing, or don’t have the right item. Fighting is usually the last resort option, as your health doesn’t regenerate in each location. This means that fighting will get more and more difficult until it becomes impossible to win. The fighting interface itself is simple. You use the number pad to punch high, medium, or low. You can also move forward or back, and waiting between punches builds up the power of your next shot.

Indiana Jones and the Last Crusade: The  Graphic Adventure fighting
Put ’em up!

There is only one fight you absolutely can’t avoid in this game, so in all other situations you can avoid it by saying the right things (bluffing) or offering the right item.

Right, simple game mechanics. How hard could this be? Let’s find out…

The Replay

I’ll give you the answer to that question I just asked straight away: this game is hard. I’m pretty sure I never finished it as a kid in the 90s. I remember getting to Castle Brunwald, and the airport, but I’m not sure I ever made it to the Grail Temple.

Indiana Jones and the Last Crusade: The  Graphic Adventure Grail Temple
One of these is the Grail—choose wisely.

For starters, this game features what are called unwinnable states. This is a term used in point-and-click adventure games where you can get to a point in the game where it is impossible to progress further because you missed doing something earlier. It could be an item not picked up, or an action not taken at an earlier location. In this game, death is also a possibility. An obvious example is if Indy ever loses a fight, it’s game over.

Indiana Jones and the Last Crusade: The  Graphic Adventure The Catacombs
An example of a potential unwinnable state; if you haven’t got all you need before Indy jumps down that hole above him, there’s no way of getting back up!

Of course, having played this before, I knew this going back in. For a player new to the point-and-click genre, this is a hard lesson to learn. I would say the general experience is that the first time it happens to you, you learn your lesson. From there, you either become very thorough when searching areas (read: paranoid you’re going to miss something) and obsessively save your game, or you give up and never touch the game again.

Indiana Jones and the Last Crusade: The  Graphic Adventure Venice library
Now what am I missing here….? Am I even missing anything at all…? You’ll find out at some stage!

Let’s go back to the beginning though. Restarting this game felt very familiar, especially the early locations. I’m guessing that’s because I spent so much time trying to figure them out. There are five locations/sections in this game. Certain scenes from the film are omitted, like the Venice water chase and desert battle. There’s also very little character interaction, so most of the game it’s just Indy (Sallah, Indy’s friend, isn’t included at all).

The intro credit sequence is well done, and features the famous circus train chase. You watch Indy jumping from carriage to carriage as the credits are playing. It’s a fun way to position you to start the game, for those familiar with the film. You can watch this sequence below:

This video covers the beginning from Barnett College in New York to Indy’s arrival in Venice where he meets Doctor Elsa Schneider.

This intro credit sequence is also far more enjoyable than in Indiana Jones and the Last Crusade: The Action Game where the circus train chase is a frustrating platforming section.

Indiana Jones and the Last Crusade: The Action Game Circus Train chase
Though this game has a special place in my gaming history, jumping over giraffes was never fun!

The game itself also came with a replica of Henry Jones’ Grail Diary. This was also a form of early copy protection, where certain puzzles can only be solved by matching clues found in the game with excerpts in the Grail Diary.

Indiana Jones and the Last Crusade: The  Graphic Adventure Grail Diary excerpt
Grail Diary excerpt
Indiana Jones and the Last Crusade: The  Graphic Adventure a Catacombs puzzle
I sense a puzzle coming on…

Sometimes you can read the Grail Diary item in-game, which will give you clues as well.

Indiana Jones and the Last Crusade: The  Graphic Adventure a Grail Diary in-game
These notes will be different in each game.
Indiana Jones and the Last Crusade: The  Graphic Adventure a Catacombs puzzle
Let’s make some music!

Navigating the first section at and near Barnett College is fairly straightforward, but there’s still an important item you can miss. One that won’t become useful until quite a bit later.

Indiana Jones and the Last Crusade: The  Graphic Adventure Henry Jones' house
Pick up. But what?

Arriving in Venice is where the game increases in difficulty, both in terms of puzzle solving and item gathering. When I consider one puzzle in the Catacombs section, it feels like there was really no way you could have solved this without failing it first (and ending up in an unwinnable state). Without getting too far into spoiler territory, you need to have obtained a certain item before entering the Catacombs section to solve a puzzle. But not only do you need to have obtained the item, you also need to do something with it before entering the Catacombs. The item is not an obvious pickup for starters, and neither is knowing what you need to do with it in advance of the upcoming puzzle. Only when you encounter the puzzle, you start to think about what you might need and how you might obtain it. This all will sound fairly cryptic, but it’s not an example of puzzle solving I enjoy, and I think it only serves to increase the difficulty and establish this type of fail-retry gameplay method. But I also appreciate that this is part of point-and-click games which feature unwinnable states. And honestly, there’s nothing quite like solving one of these puzzles after being stuck for a while.

Indiana Jones and the Last Crusade: The  Graphic Adventure a Catacombs puzzle
The puzzle in question

If you can get through the Catacombs section, it’s off to Castle Brunwald on the Austro-German border.

Indiana Jones and the Last Crusade: The  Graphic Adventure travelling to Castle Brunwald
Time to rescue Henry Jones Senior!

The Castle Brunwald section can be summed up in one word: dialogue. You need to navigate Indy around three levels of the castle, in search of Indy’s father who is being held captive by the Nazis. So, Indy walking around a heavily guarded castle is bound to raise suspicions. You can try to fight your way through the many guard encounters, but the better way is to talk your way through. In other words: bluffing.

Indiana Jones and the Last Crusade: The  Graphic Adventure entering Castle Brunwald
You can still always throw a punch…

In practice, this is a frustratingly long trial and error mini-game, which usually sees you having to choose the correct response from three options three times in a row. Fail, and it’s time to get your fists up. As there are a lot of these encounters, it can take a long time to get it right and progress.

Interestingly, this experience led me to draw parallels with a later Indiana Jones game: Indiana Jones and the Fate of Atlantis (1992). In this game, also a point-and-click adventure game, you are given the option early on to choose the approach you would like to take. One option is to fight your way through, and another is to use your wits. A third option allows you to take a partner with Indy.

Indiana Jones and the Fate of Atlantis
Indy’s back! In the Fate of Atlantis.

This later game is also a classic, and in my opinion, a much more refined experience. Definitely deserving its own blog

Back in Castle Brunwald, it’s hard to work out the correct responses every single time. I think there are clues in the questions the guards direct at Indy, but I’m not entirely convinced. Take this example:

Indiana Jones and the Last Crusade: The  Graphic Adventure bluffing a guard
Indy’s side hustle

The guard had just referred to Indy’s jacket. Was this a hint? I’m not sure.

To get through the castle, you must employ a variety of methods, including bluffing, disguises, and offering items. One of the most memorable scenes, which I’ve never forgotten, is trying to get past Biff. Biff is an absolute giant of a guard, who happens to be blocking Indy’s path to the room his father is being held captive.

Indiana Jones and the Last Crusade: The  Graphic Adventure Indy meets Biff
Indy, meet Biff…

I’ll leave it at that with Biff! Except to say that Indy definitely can’t take him down in a fair fight…

If you know the film, some scenes are familiar. Despite Indy managing to bluff his way through an entire castle crawling with Nazis (all the while disguised as a Nazi officer and speaking English with an American accent. Just saying…), he ends up being caught.

Indiana Jones and the Last Crusade: The  Graphic Adventure Indy and his father get caught escaping Castle Brunwald
All that bluffing, only to get busted now?!

Some scenes are familiar, but the game has its own unique take on them. Like this one:

Indiana Jones and the Last Crusade: The  Graphic Adventure Indy and his father trying to escape Castle Brunwald
Those familiar with the film will recognise this situation. Though it doesn’t quite play out the same way.

You may or may not come across this scene from the film, depending on a choice you make earlier:

Indiana Jones and the Last Crusade: The  Graphic Adventure Indy meets Adolf Hitler
Indy interacts with history, as in the film.

At this point, you end up at an airport, where in the film Indy ends up on the zeppelin to escape Germany. You actually have a choice here, and can bypass the zeppelin section entirely. Now, remember I mentioned earlier how I was reminded of Indiana Jones and the Fate of Atlantis? Should you take the zeppelin route, you have the opportunity to play as Indy’s father for a short time. This reminded me of taking the partner option in The Fate of Atlantis, where you can switch characters. For this replay though, I did not take the zeppelin option. Instead, I opted for a biplane just waiting to be stolen.

Indiana Jones and the Last Crusade: The  Graphic Adventure stealing the biplane
Indy “might” know how to fly a biplane…

I liked the option here, but again the execution was not great. Taking the biplane option meant knowing how to turn on the biplane, but even when you know how, it’s still really difficult.

Indiana Jones and the Last Crusade: The  Graphic Adventure turning on the biplane
Are you sure you know what you’re doing, Indy??

You are presented with the dashboard above, and you need to perform the correct startup procedure. Easy once you know how, but, you’re on the clock. Pretty soon a couple of airport staff notice you and get suspicious. You need to quickly manipulate all the controls to get the plane in the air, and it’s tight. It took me several attempts to get right.

Once in the air, you get to take part in a mini-game, flying the biplane and trying to shoot down your chasers.

Indiana Jones and the Last Crusade: The  Graphic Adventure flying the biplane

The more enemy planes you can take down, the fewer checkpoints you will have to navigate by car.

Indiana Jones and the Last Crusade: The  Graphic Adventure checkpoint
What can Indy come up with this time?

The checkpoints are the similar dialogue mini-game seen in Castle Brunwald. Though there is an easy way to get through and avoid the fights. If you have the right item, that is.

Again, I’d like to come back to the point that it’s likely that as you go through this game for the first time, you’ll fail to do something earlier. This will leave you either putting yourself in an unwinnable situation or making progressing extremely difficult. As such, saving your game at important points is extremely important (whenever you enter a new location, for example). I recall times with point-and-clicks where I’ve not managed my saved games well, and overwritten saved games at earlier points. At some point I then realised that my earliest saved game was not early enough to avoid getting myself into an unwinnable situation. New point-and-click gamers: you have been warned!

Should you manage to escape Nazi Germany, you are taken to the Grail temple for the final dramatic scenes.

Indiana Jones and the Last Crusade: The  Graphic Adventure Grail temple
Better get in there Indy!

Like in the film, there are three tests that Indy must pass to reach the Grail. The execution of these in-game is visually impressive, but challenging. There are clues in the Grail Diary, but not really obvious ones, or even ones that you can logically link to the in-game solution.

Indiana Jones and the Last Crusade: The  Graphic Adventure Grail temple test one
But “kneel” isn’t one of the commands I can give Indy!
Indiana Jones and the Last Crusade: The  Graphic Adventure Grail temple test two
Indy helps you out with this one.
Indiana Jones and the Last Crusade: The  Graphic Adventure Grail temple test three
This can go one of two ways…

One final test, familiar for those familiar with the film, is to choose the correct Grail.

Indiana Jones and the Last Crusade: The  Graphic Adventure drinking from the Grail
Did Indy choose wisely?

And with that, I’ll not spoil the ending. Only to say, there are some differences from the film.

So overall, what’s the verdict? Let’s find out.

The Verdict

Okay, so I’ve mentioned a few frustrations I had with my replay. As I was going through, I felt disappointed that it wasn’t as I’d remembered it. Had I just accepted that this was one of the greatest classic adventure games?

I struggled with the puzzles where you really had to either fail, or get to a point where you think you’re stuck and reload and try again. I found solving puzzles made logical sense once you had the items you needed, but it wasn’t always obvious where you had to look out for items (items that may not be needed until a lot later on in the game).

I thought the dialogue mini-game in the Castle Brunwald section was a great idea that was just poorly executed. It was great to have the option of either fighting or talking your way through. But fighting all the time isn’t a viable option, and when talking it’s not fun to try to guess the correct response three times in a row. The tedium and repetitiveness just made it frustrating.

Indiana Jones and the Last Crusade: The  Graphic Adventure Castle Brunwald fireplace room
Something else repetitive? Pulling this chair across the room. It takes over 40 identical moves to the other side of the room…

But then I took a step back from the game, and tried to look at it as I always try to do with these old game replays. That is, with a sense of what it achieved at the time of its release. I discussed how at times, playing this game reminded me of the later game to come: Indiana Jones and the Fate of Atlantis. There were ideas that were further developed, such as the option to choose one approach or one pathway over another. It’s common in games these days, across genres from point-and-click, to action-adventure, to roleplaying. But back in the late 80s, I think this was impressive.

I also reminded myself that point-and-click games back then were always hard. As a kid, I never finished them, or at least not without assistance. This was the way they were designed. If every item pickup was logical in advance, these games would be little more than interactive fiction. You need to work out the approach: you need to carefully examine every location, and you need to manage your saved games.

Indiana Jones and the Last Crusade: The  Graphic Adventure arrival at Castle Brunwald
Before you scout around: save your game!

I thought back to my time playing this as a kid, and compared that with my replay now. I’ve now got a wealth of gaming history and experience to draw on now. My expectations are different. I’m more used to playing point-and-clicks that don’t feature unwinnable situations. But as a kid, I didn’t care about the difficulty. I didn’t comprehend unwinnable situations. And I didn’t experience frustration in the way I do now.

Why not, you might ask? Because I was just in awe of playing Indiana Jones on the computer.

Indiana Jones and the Last Crusade: The  Graphic Adventure Grail Temple
Though he takes his name from the family dog, it’s a lot of fun to play as Indiana Jones!

I can still vividly remember playing certain parts of this game, certain puzzles, and certain characters. It had an impact.

For a game based on a successful film franchise, the care taken with it shows. It looks stunning, it generally follows the plot of the film making it instantly recognisable, and the game interface is effective and easy to use.

So I guess I’ve come full-circle. I went from remembering this game as a classic, to starting to question this while replaying it, to finally reflecting on it and being comfortable with its place in gaming history as one of the greats.

If you’re a fan of old point-and-clicks, I highly recommend it. If you’re a fan of Indiana Jones, but are new to the genre, I would recommend checking out The Fate of Atlantis first. It’s a more developed game, with an amazing story worthy of a film.

If you’d like to see a bit more gameplay, I recorded my playthrough on YouTube.

Oh, and did you manage to find Sam and Max?

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